chapeau ! C'est que le jeu a gardé soigneusement tous les défauts du premier comme son système d'ordres mal foutu, l'impossibilité de se soigner (faut appeler. … Expandĭans ce deuxième épisode, on quitte la jungle pour les affrontements urbains et le jeu prend un sévère tournant à la Kevin of Duty et devient Dans ce deuxième épisode, on quitte la jungle pour les affrontements urbains et le jeu prend un sévère tournant à la Kevin of Duty et devient plus scripté qu'une telenovela à deux balles, tout en réussissant le tour de force de s'avérer à cet égard encore plus mauvais que le Call of Kevin annuel syndical. All the problems from the first game are present in this one, and all of the things that made the first game good are gone. Its not good looking, its not interesting, its not intense, its cliche, unpleasant and boring. Overall this game has very little going for it. These weapons provide little more than aesthetic variety however, as the AK-47 is pretty much the only gun youll ever need. You will wield everything from the standard M16s and AKs to WWII leftovers such as mosin nagants, Kar 98Ks, a Nagant Silenced Revolver and even a Blunderbuss. The one thing that this game has going for it is weapons. Now all you do is follow a boring predetermined path. What? seriously? in the first game taking out snipers required you to think on your feet and solve the problem yourself. The solution to these problems is almsot always the same: wait for the marines. Many times your path will be blocked by something like a sniper or a tank. You spend most of the game clearing small corridors of faceless enemies and following predetermined pathways. Its the same old action shooter BS we've seen over and over again. This is not war, its James Bond in a Vietnam setting, and theres really nothing exciting about it. You face literally endless ways of enemies, mowing them down in twitch shooter gameplay before escaping in a pink Cadillac which goes off a jump and flips over, then you make your way to a base where you face MORE endless waves of enemies which you mow down with an M60 while trucks and helicopters explode around you. The game starts out with you attending a party, sipping a glass of wine, when a Vietcong attack occurs. This really added an element of immersion to the game. You felt like a soldier, not a superhero. You felt as if you were undergoing the things a real soldier in Vietnam would have gone through: Investigating villages, recovering airplane crash sites, and destroying weapon caches. The thing that made the first Vietcong so rewarding is that the missions felt very believable. The first thing you will notice is the movement, your character skitters about like a waterbug, kind of like in Left 4 Dead, it really takes away from the "war" environment. Vietcong 2 makes it obvious from the beginning that instead of continuing the work they started with the first game, Pterodon instead decided to cash in on the widespread popularity of the Call of Duty series. So Vietcong 2 obviously fixed that right? right? right? wrong. All it really needed was a bug fix, some better graphics and better squad command and it would have been a stellar game. If you havent played it yet, I suggest checking it out. The shootouts actually felt like battles between two opposing sides as opposed to shooting galleries. It was a flawed game, with many bugs, bad dialogue and AI behavior, but very rewarding at times. A squad based shooter released in 2003, it brought a certain element of intensity to shooters that was not really there in games like Call of Duty and Medal of Honor. The Original VietCong was a flawed but very rewarding game. So one might wonder what they were missing if they could not afford a rig to play this game. It is 2012 now, anyone with a laptop can now run it. Most people with even high quality rigs could not play it. It is 2012 now, Vietcong 2 was bogged down by performance problems on launch. Vietcong 2 was bogged down by performance problems on launch.
0 Comments
Leave a Reply. |